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Games and Projects

Mimycx

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Mimycx is a multiplayer learning and collaboration game that asses students on Interprofessional Education Colaborative compencies.

As Quality Assurance Manager I managed a team of 5 engineers to address bugs and other technical issues identified for subsequent release.

I designed and implemented our scoring system for evaluating players performances across 4 core interprofessional competenices.

I was responsible for Implementing game functionality and UI, improving game design, and ensuring scientific accuracy.


Released in Winter 2015.

More information Here!

Augmentasaurus

An exciting 2 player augmented reality game with an easy to learn combat system.

I developed the original board game design based on the simple concept of rock-paper-scissors style combat  Augmentasaurus gives players controll of an army of a variety of dinosaurs to conquer the map and capture their opponent's base. 

 

This game was developed in Unity using the Vuforia pluggin for my GAME 410 Advanced Game Lab. Aside from the stand alone board game and augmented reality versions, we developed a stand alone PC version of the game.

 

As a team manager I ensured our team met all our milestones and goals.

 

 In development I was in charge of the implementation of the augmented reality components and technology. 

Deep Drill (Alpha)

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Deep Drill is an arcade resource collection game for mobile Android devices. Production began in my Senior Capstone course at George Mason University.

Developed in Unity3D, I decided to work on this project  independently to test all of the skills I had learned in school.
Developing a game on your own is very challenging, but I found the process very rewarding and humbling,

 

Deep Drill is currently at an Alpha state and looking for testers, please use the contact me tab if you are interested!

 

 

 


 

Nicholas Un-Caged

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 A nearly endless runner game inspired by the
film career of Nicholas Cage.

 

Nicholas Un-Caged was made as my GAME 330 Game Design lab final project in Unity.

 

I was the programmer and I worked with one artist. We worked together on the design from the initial concept. I was responsible for implementing game mechanics, integrating assets, and debugging.

 

 

Super Mega Space Dinosaur Pirates II: The Cretaceous Bites Back

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My first full game. Developed in Game Salad and built for the Iphone in my GAME232 Mobile Development class.

I worked with a team two other students  As the project manager and designer I created the initial design and worked on programing.

 

I developed the UI, enemy AI, and an in game MiniMap to help the player find enemies on the larger maps. 
 

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